posts/polygons-survive
What survives thirty years of polygons
From Softimage to Blender and Unreal: the tools change every few years, the eye does not. A short field note.
Tools come and go. Softimage, Flame, Maya, Lightwave, XSI, Blender, Unreal. The buttons moved around, the names changed, the vendors disappeared.
What stayed:
- Looking. Knowing why a frame feels wrong before you can say what is wrong with it.
- Restraint. The best shots usually remove something.
- Patience with noise. Grain, bad light and dirty edges are a language, not an error.
This is why the fanzine is grainy. The noise is the point.